gameStatusUpdate/node_modules/webpack/lib/dependencies/HarmonyExports.js

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2024-09-18 08:27:46 -07:00
/*
MIT License http://www.opensource.org/licenses/mit-license.php
Author Tobias Koppers @sokra
*/
"use strict";
const RuntimeGlobals = require("../RuntimeGlobals");
/** @typedef {import("../Module").BuildInfo} BuildInfo */
/** @typedef {import("../Module").BuildMeta} BuildMeta */
/** @typedef {import("../Parser").ParserState} ParserState */
/** @type {WeakMap<ParserState, boolean>} */
const parserStateExportsState = new WeakMap();
/**
* @param {ParserState} parserState parser state
* @param {boolean} isStrictHarmony strict harmony mode should be enabled
* @returns {void}
*/
module.exports.enable = (parserState, isStrictHarmony) => {
const value = parserStateExportsState.get(parserState);
if (value === false) return;
parserStateExportsState.set(parserState, true);
if (value !== true) {
const buildMeta = /** @type {BuildMeta} */ (parserState.module.buildMeta);
buildMeta.exportsType = "namespace";
const buildInfo = /** @type {BuildInfo} */ (parserState.module.buildInfo);
buildInfo.strict = true;
buildInfo.exportsArgument = RuntimeGlobals.exports;
if (isStrictHarmony) {
buildMeta.strictHarmonyModule = true;
buildInfo.moduleArgument = "__webpack_module__";
}
}
};
/**
* @param {ParserState} parserState parser state
* @returns {boolean} true, when enabled
*/
module.exports.isEnabled = parserState => {
const value = parserStateExportsState.get(parserState);
return value === true;
};