gameStatusUpdate/node_modules/p-locate/index.js

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2024-09-18 08:27:46 -07:00
import pLimit from 'p-limit';
class EndError extends Error {
constructor(value) {
super();
this.value = value;
}
}
// The input can also be a promise, so we await it.
const testElement = async (element, tester) => tester(await element);
// The input can also be a promise, so we `Promise.all()` them both.
const finder = async element => {
const values = await Promise.all(element);
if (values[1] === true) {
throw new EndError(values[0]);
}
return false;
};
export default async function pLocate(
iterable,
tester,
{
concurrency = Number.POSITIVE_INFINITY,
preserveOrder = true,
} = {},
) {
const limit = pLimit(concurrency);
// Start all the promises concurrently with optional limit.
const items = [...iterable].map(element => [element, limit(testElement, element, tester)]);
// Check the promises either serially or concurrently.
const checkLimit = pLimit(preserveOrder ? 1 : Number.POSITIVE_INFINITY);
try {
await Promise.all(items.map(element => checkLimit(finder, element)));
} catch (error) {
if (error instanceof EndError) {
return error.value;
}
throw error;
}
}