gameStatusUpdate/node_modules/webpack/lib/web/FetchCompileAsyncWasmPlugin.js

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2024-09-18 08:27:46 -07:00
/*
MIT License http://www.opensource.org/licenses/mit-license.php
Author Tobias Koppers @sokra
*/
"use strict";
const { WEBASSEMBLY_MODULE_TYPE_ASYNC } = require("../ModuleTypeConstants");
const RuntimeGlobals = require("../RuntimeGlobals");
const AsyncWasmLoadingRuntimeModule = require("../wasm-async/AsyncWasmLoadingRuntimeModule");
/** @typedef {import("../Chunk")} Chunk */
/** @typedef {import("../Compiler")} Compiler */
class FetchCompileAsyncWasmPlugin {
/**
* Apply the plugin
* @param {Compiler} compiler the compiler instance
* @returns {void}
*/
apply(compiler) {
compiler.hooks.thisCompilation.tap(
"FetchCompileAsyncWasmPlugin",
compilation => {
const globalWasmLoading = compilation.outputOptions.wasmLoading;
/**
* @param {Chunk} chunk chunk
* @returns {boolean} true, if wasm loading is enabled for the chunk
*/
const isEnabledForChunk = chunk => {
const options = chunk.getEntryOptions();
const wasmLoading =
options && options.wasmLoading !== undefined
? options.wasmLoading
: globalWasmLoading;
return wasmLoading === "fetch";
};
/**
* @param {string} path path to the wasm file
* @returns {string} code to load the wasm file
*/
const generateLoadBinaryCode = path =>
`fetch(${RuntimeGlobals.publicPath} + ${path})`;
compilation.hooks.runtimeRequirementInTree
.for(RuntimeGlobals.instantiateWasm)
.tap("FetchCompileAsyncWasmPlugin", (chunk, set) => {
if (!isEnabledForChunk(chunk)) return;
const chunkGraph = compilation.chunkGraph;
if (
!chunkGraph.hasModuleInGraph(
chunk,
m => m.type === WEBASSEMBLY_MODULE_TYPE_ASYNC
)
) {
return;
}
set.add(RuntimeGlobals.publicPath);
compilation.addRuntimeModule(
chunk,
new AsyncWasmLoadingRuntimeModule({
generateLoadBinaryCode,
supportsStreaming: true
})
);
});
}
);
}
}
module.exports = FetchCompileAsyncWasmPlugin;