gameStatusUpdate/node_modules/@webassemblyjs/wasm-gen/esm/index.js

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2024-09-18 08:27:46 -07:00
import * as encoder from "./encoder";
export function encodeNode(n) {
switch (n.type) {
case "ModuleImport":
// $FlowIgnore: ModuleImport ensure that the node is well formated
return encoder.encodeModuleImport(n);
case "SectionMetadata":
// $FlowIgnore: SectionMetadata ensure that the node is well formated
return encoder.encodeSectionMetadata(n);
case "CallInstruction":
// $FlowIgnore: SectionMetadata ensure that the node is well formated
return encoder.encodeCallInstruction(n);
case "CallIndirectInstruction":
// $FlowIgnore: SectionMetadata ensure that the node is well formated
return encoder.encodeCallIndirectInstruction(n);
case "TypeInstruction":
return encoder.encodeTypeInstruction(n);
case "Instr":
// $FlowIgnore
return encoder.encodeInstr(n);
case "ModuleExport":
// $FlowIgnore: SectionMetadata ensure that the node is well formated
return encoder.encodeModuleExport(n);
case "Global":
// $FlowIgnore
return encoder.encodeGlobal(n);
case "Func":
return encoder.encodeFuncBody(n);
case "IndexInFuncSection":
return encoder.encodeIndexInFuncSection(n);
case "StringLiteral":
return encoder.encodeStringLiteral(n);
case "Elem":
return encoder.encodeElem(n);
default:
throw new Error("Unsupported encoding for node of type: " + JSON.stringify(n.type));
}
}
export var encodeU32 = encoder.encodeU32;