gameStatusUpdate/node_modules/ajv/lib/vocabularies/validation/enum.ts

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2024-09-18 08:27:46 -07:00
import type {CodeKeywordDefinition, ErrorObject, KeywordErrorDefinition} from "../../types"
import type {KeywordCxt} from "../../compile/validate"
import {_, or, Name, Code} from "../../compile/codegen"
import {useFunc} from "../../compile/util"
import equal from "../../runtime/equal"
export type EnumError = ErrorObject<"enum", {allowedValues: any[]}, any[] | {$data: string}>
const error: KeywordErrorDefinition = {
message: "must be equal to one of the allowed values",
params: ({schemaCode}) => _`{allowedValues: ${schemaCode}}`,
}
const def: CodeKeywordDefinition = {
keyword: "enum",
schemaType: "array",
$data: true,
error,
code(cxt: KeywordCxt) {
const {gen, data, $data, schema, schemaCode, it} = cxt
if (!$data && schema.length === 0) throw new Error("enum must have non-empty array")
const useLoop = schema.length >= it.opts.loopEnum
let eql: Name | undefined
const getEql = (): Name => (eql ??= useFunc(gen, equal))
let valid: Code
if (useLoop || $data) {
valid = gen.let("valid")
cxt.block$data(valid, loopEnum)
} else {
/* istanbul ignore if */
if (!Array.isArray(schema)) throw new Error("ajv implementation error")
const vSchema = gen.const("vSchema", schemaCode)
valid = or(...schema.map((_x: unknown, i: number) => equalCode(vSchema, i)))
}
cxt.pass(valid)
function loopEnum(): void {
gen.assign(valid, false)
gen.forOf("v", schemaCode as Code, (v) =>
gen.if(_`${getEql()}(${data}, ${v})`, () => gen.assign(valid, true).break())
)
}
function equalCode(vSchema: Name, i: number): Code {
const sch = schema[i]
return typeof sch === "object" && sch !== null
? _`${getEql()}(${data}, ${vSchema}[${i}])`
: _`${data} === ${sch}`
}
},
}
export default def