gameStatusUpdate/node_modules/p-locate/index.d.ts

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2024-09-18 08:27:46 -07:00
export interface Options {
/**
The number of concurrently pending promises returned by `tester`.
Minimum: `1`
@default Infinity
*/
readonly concurrency?: number;
/**
Preserve `input` order when searching.
Disable this to improve performance if you don't care about the order.
@default true
*/
readonly preserveOrder?: boolean;
}
/**
Get the first fulfilled promise that satisfies the provided testing function.
@param input - An iterable of promises/values to test.
@param tester - This function will receive resolved values from `input` and is expected to return a `Promise<boolean>` or `boolean`.
@returns A `Promise` that is fulfilled when `tester` resolves to `true` or the iterable is done, or rejects if any of the promises reject. The fulfilled value is the current iterable value or `undefined` if `tester` never resolved to `true`.
@example
```
import {pathExists} from 'path-exists';
import pLocate from 'p-locate';
const files = [
'unicorn.png',
'rainbow.png', // Only this one actually exists on disk
'pony.png'
];
const foundPath = await pLocate(files, file => pathExists(file));
console.log(foundPath);
//=> 'rainbow'
```
*/
export default function pLocate<ValueType>(
input: Iterable<PromiseLike<ValueType> | ValueType>,
tester: (element: ValueType) => PromiseLike<boolean> | boolean,
options?: Options
): Promise<ValueType | undefined>;