gameStatusUpdate/build/manifest/main.go

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2024-09-18 07:59:20 -07:00
package main
import (
"encoding/json"
"fmt"
"os"
"strings"
"github.com/mattermost/mattermost/server/public/model"
"github.com/pkg/errors"
)
const pluginIDGoFileTemplate = `// This file is automatically generated. Do not modify it manually.
package main
import (
"encoding/json"
"strings"
"github.com/mattermost/mattermost/server/public/model"
)
var manifest *model.Manifest
const manifestStr = ` + "`" + `
%s
` + "`" + `
func init() {
_ = json.NewDecoder(strings.NewReader(manifestStr)).Decode(&manifest)
}
`
const pluginIDJSFileTemplate = `// This file is automatically generated. Do not modify it manually.
const manifest = JSON.parse(` + "`" + `
%s
` + "`" + `);
export default manifest;
`
// These build-time vars are read from shell commands and populated in ../setup.mk
var (
BuildHashShort string
BuildTagLatest string
BuildTagCurrent string
)
func main() {
if len(os.Args) <= 1 {
panic("no cmd specified")
}
manifest, err := findManifest()
if err != nil {
panic("failed to find manifest: " + err.Error())
}
cmd := os.Args[1]
switch cmd {
case "id":
dumpPluginID(manifest)
case "version":
dumpPluginVersion(manifest)
case "has_server":
if manifest.HasServer() {
fmt.Printf("true")
}
case "has_webapp":
if manifest.HasWebapp() {
fmt.Printf("true")
}
case "apply":
if err := applyManifest(manifest); err != nil {
panic("failed to apply manifest: " + err.Error())
}
case "dist":
if err := distManifest(manifest); err != nil {
panic("failed to write manifest to dist directory: " + err.Error())
}
case "check":
if err := manifest.IsValid(); err != nil {
panic("failed to check manifest: " + err.Error())
}
default:
panic("unrecognized command: " + cmd)
}
}
func findManifest() (*model.Manifest, error) {
_, manifestFilePath, err := model.FindManifest(".")
if err != nil {
return nil, errors.Wrap(err, "failed to find manifest in current working directory")
}
manifestFile, err := os.Open(manifestFilePath)
if err != nil {
return nil, errors.Wrapf(err, "failed to open %s", manifestFilePath)
}
defer manifestFile.Close()
// Re-decode the manifest, disallowing unknown fields. When we write the manifest back out,
// we don't want to accidentally clobber anything we won't preserve.
var manifest model.Manifest
decoder := json.NewDecoder(manifestFile)
decoder.DisallowUnknownFields()
if err = decoder.Decode(&manifest); err != nil {
return nil, errors.Wrap(err, "failed to parse manifest")
}
// If no version is listed in the manifest, generate one based on the state of the current
// commit, and use the first version we find (to prevent causing errors)
if manifest.Version == "" {
var version string
tags := strings.Fields(BuildTagCurrent)
for _, t := range tags {
if strings.HasPrefix(t, "v") {
version = t
break
}
}
if version == "" {
if BuildTagLatest != "" {
version = BuildTagLatest + "+" + BuildHashShort
} else {
version = "v0.0.0+" + BuildHashShort
}
}
manifest.Version = strings.TrimPrefix(version, "v")
}
// If no release notes specified, generate one from the latest tag, if present.
if manifest.ReleaseNotesURL == "" && BuildTagLatest != "" {
manifest.ReleaseNotesURL = manifest.HomepageURL + "releases/tag/" + BuildTagLatest
}
return &manifest, nil
}
// dumpPluginId writes the plugin id from the given manifest to standard out
func dumpPluginID(manifest *model.Manifest) {
fmt.Printf("%s", manifest.Id)
}
// dumpPluginVersion writes the plugin version from the given manifest to standard out
func dumpPluginVersion(manifest *model.Manifest) {
fmt.Printf("%s", manifest.Version)
}
// applyManifest propagates the plugin_id into the server and webapp folders, as necessary
func applyManifest(manifest *model.Manifest) error {
if manifest.HasServer() {
// generate JSON representation of Manifest.
manifestBytes, err := json.MarshalIndent(manifest, "", " ")
if err != nil {
return err
}
manifestStr := string(manifestBytes)
// write generated code to file by using Go file template.
if err := os.WriteFile(
"server/manifest.go",
[]byte(fmt.Sprintf(pluginIDGoFileTemplate, manifestStr)),
0600,
); err != nil {
return errors.Wrap(err, "failed to write server/manifest.go")
}
}
if manifest.HasWebapp() {
// generate JSON representation of Manifest.
// JSON is very similar and compatible with JS's object literals. so, what we do here
// is actually JS code generation.
manifestBytes, err := json.MarshalIndent(manifest, "", " ")
if err != nil {
return err
}
manifestStr := string(manifestBytes)
// Escape newlines
manifestStr = strings.ReplaceAll(manifestStr, `\n`, `\\n`)
// write generated code to file by using JS file template.
if err := os.WriteFile(
"webapp/src/manifest.ts",
[]byte(fmt.Sprintf(pluginIDJSFileTemplate, manifestStr)),
0600,
); err != nil {
return errors.Wrap(err, "failed to open webapp/src/manifest.ts")
}
}
return nil
}
// distManifest writes the manifest file to the dist directory
func distManifest(manifest *model.Manifest) error {
manifestBytes, err := json.MarshalIndent(manifest, "", " ")
if err != nil {
return err
}
if err := os.WriteFile(fmt.Sprintf("dist/%s/plugin.json", manifest.Id), manifestBytes, 0600); err != nil {
return errors.Wrap(err, "failed to write plugin.json")
}
return nil
}