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"description": "this plugin will update statuses to show what game is being played - fuck discord",
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"homepage_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate",
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"support_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate/issues",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.2.5",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.2.6",
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"icon_path": "assets/starter-template-icon.svg",
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"version": "0.2.6",
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"version": "0.2.7",
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"min_server_version": "6.2.1",
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"server": {
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"executables": {
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{
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"id": "com.mattermost.plugin-gameStatusUpdate",
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"name": "game status update",
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"version": "0.2.6",
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"version": "0.2.7",
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"description": "this plugin will update statuses to show what game is being played - fuck discord",
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"homepage_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate",
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"support_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate/issues",
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package main
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import (
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"github.com/mattermost/mattermost/server/public/plugin"
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)
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//import (
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// "github.com/mattermost/mattermost/server/public/plugin"
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//)
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func main() {
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plugin.ClientMain(&Plugin{})
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}
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//func main() {
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// plugin.ClientMain(&Plugin{})
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//}
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//
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@ -18,9 +18,9 @@ const manifestStr = `
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"description": "this plugin will update statuses to show what game is being played - fuck discord",
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"homepage_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate",
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"support_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate/issues",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.2.5",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.2.6",
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"icon_path": "assets/starter-template-icon.svg",
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"version": "0.2.6",
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"version": "0.2.7",
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"min_server_version": "6.2.1",
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"server": {
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"executables": {
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@ -3,6 +3,7 @@ package main
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import (
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"encoding/json"
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"fmt"
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"net/http"
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"os/exec"
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"strings"
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"sync"
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@ -36,9 +37,8 @@ var knownGames = map[string]bool{
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// GetActiveGame scans processes to determine the active game based on known game names
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func (p *Plugin) GetActiveGame() (string, error) {
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// For Windows, use tasklist command to get the list of processes
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cmd := exec.Command("tasklist")
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// For Linux, use the ps command to get the list of processes
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cmd := exec.Command("ps", "-e") // -e lists all processes
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output, err := cmd.Output()
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if err != nil {
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return "", err
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@ -114,39 +114,36 @@ func (p *Plugin) MonitorGameStatus(userID string) {
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}
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}
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// ExecuteCommand handles the `/setgame` command to manually set a game
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func (p *Plugin) ExecuteCommand(c *plugin.Context, command *model.CommandArgs) (*model.CommandResponse, *model.AppError) {
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split := strings.Fields(command.Command)
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if len(split) == 0 {
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return &model.CommandResponse{}, nil
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// handleProcessList handles the incoming process list from the desktop app
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func (p *Plugin) handleProcessList(w http.ResponseWriter, r *http.Request) {
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var requestData struct {
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ProcessList string `json:"processList"`
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UserID string `json:"userID"` // Expecting the user ID in the request payload
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}
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switch split[0] {
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case "/setgame":
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var game string
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var err error
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if len(split) < 2 {
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// Scan for active game if no specific game is mentioned
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game, err = p.GetActiveGame()
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if err != nil {
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return nil, &model.AppError{Message: "Failed to scan processes", StatusCode: 500}
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}
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} else {
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game = strings.Join(split[1:], " ")
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}
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if err := json.NewDecoder(r.Body).Decode(&requestData); err != nil {
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http.Error(w, "Invalid request payload", http.StatusBadRequest)
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return
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}
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err = p.SetUserGameStatus(command.UserId, game)
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// Check for active game from the process list
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game := ""
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for knownGame := range knownGames {
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if strings.Contains(requestData.ProcessList, knownGame) {
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game = knownGame
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break
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}
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}
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if game != "" {
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err := p.SetUserGameStatus(requestData.UserID, game) // Use the user ID from the request
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if err != nil {
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return nil, &model.AppError{Message: "Failed to set game status", StatusCode: 500}
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http.Error(w, "Failed to update user status", http.StatusInternalServerError)
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return
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}
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return &model.CommandResponse{
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Text: fmt.Sprintf("your status has been updated to: %s", game),
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}, nil
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default:
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return &model.CommandResponse{}, nil
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}
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w.WriteHeader(http.StatusOK)
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}
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// OnActivate is called when the plugin is activated
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return err
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}
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// Start background process monitoring for all users
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go p.MonitorGameStatus("user_id_here") // Replace with actual user ID(s)
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// Create a new HTTP ServeMux and register the endpoint
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mux := http.NewServeMux()
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mux.HandleFunc("/processlist", p.handleProcessList)
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// Start the HTTP server
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go func() {
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if err := http.ListenAndServe(":8080", mux); err != nil {
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p.API.LogError("Failed to start HTTP server", "error", err.Error())
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}
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}()
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return nil
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}
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return nil
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}
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//func main() {
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// plugin.ClientMain(&Plugin{})
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//}
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func main() {
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plugin.ClientMain(&Plugin{})
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}
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2
webapp/dist/main.js
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@ -7,9 +7,9 @@ const manifest = JSON.parse(`
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"description": "this plugin will update statuses to show what game is being played - fuck discord",
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"homepage_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate",
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"support_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate/issues",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.2.5",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.2.6",
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"icon_path": "assets/starter-template-icon.svg",
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"version": "0.2.6",
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"version": "0.2.7",
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"min_server_version": "6.2.1",
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"server": {
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"executables": {
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