built in windows
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parent
6b664e8ada
commit
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@ -1,5 +1,13 @@
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# Ensure that go is installed. Note that this is independent of whether or not a server is being
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# built, since the build script itself uses go.
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# Check if we are on Windows
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ifeq ($(OS),Windows_NT)
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SHELL := cmd.exe
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GO := go.exe
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else
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SHELL := /bin/bash
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GO := go
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endif
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# Ensure that go is installed.
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ifeq ($(GO),)
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$(error "go is not available: see https://golang.org/doc/install")
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endif
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@ -36,9 +44,6 @@ HAS_WEBAPP ?= $(shell build/bin/manifest has_webapp)
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# Determine if a /public folder is in use
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HAS_PUBLIC ?= $(wildcard public/.)
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# Determine if the mattermost-utilities repo is present
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HAS_MM_UTILITIES ?= $(wildcard $(MM_UTILITIES_DIR)/.)
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# Store the current path for later use
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PWD ?= $(shell pwd)
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@ -1,7 +1,7 @@
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{
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"id": "com.mattermost.plugin-gameStatusUpdate",
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"name": "game status update",
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"version": "0.2.4",
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"version": "0.2.5",
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"description": "this plugin will update statuses to show what game is being played - fuck discord",
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"homepage_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate",
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"support_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate/issues",
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