added router
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@ -1,12 +1,12 @@
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{
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"id": "com.mattermost.plugin-gameStatusUpdate",
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"id": "com.mattermost.gameStatusUpdate",
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"name": "game status update",
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"description": "this plugin will update statuses to show what game is being played - fuck discord",
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"homepage_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate",
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"support_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate/issues",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.2.7",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.2.8",
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"icon_path": "assets/starter-template-icon.svg",
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"version": "0.2.8",
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"version": "0.2.9",
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"min_server_version": "6.2.1",
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"server": {
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"executables": {
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@ -1,7 +1,7 @@
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{
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"id": "com.mattermost.plugin-gameStatusUpdate",
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"id": "com.mattermost.gameStatusUpdate",
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"name": "game status update",
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"version": "0.2.8",
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"version": "0.2.9",
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"description": "this plugin will update statuses to show what game is being played - fuck discord",
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"homepage_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate",
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"support_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate/issues",
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package main
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//import (
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// "github.com/mattermost/mattermost/server/public/plugin"
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//)
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import (
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"github.com/mattermost/mattermost/server/public/plugin"
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)
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//func main() {
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// plugin.ClientMain(&Plugin{})
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//}
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//
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func main() {
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p := &Plugin{
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stopChannel: make(chan struct{}),
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}
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p.apiRouter = InitRoutes(p) // Initialize the API router here
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plugin.ClientMain(p)
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}
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@ -13,14 +13,14 @@ var manifest *model.Manifest
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const manifestStr = `
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{
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"id": "com.mattermost.plugin-gameStatusUpdate",
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"id": "com.mattermost.gameStatusUpdate",
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"name": "game status update",
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"description": "this plugin will update statuses to show what game is being played - fuck discord",
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"homepage_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate",
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"support_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate/issues",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.2.7",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.2.8",
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"icon_path": "assets/starter-template-icon.svg",
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"version": "0.2.8",
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"version": "0.2.9",
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"min_server_version": "6.2.1",
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"server": {
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"executables": {
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@ -17,14 +17,10 @@ import (
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type Plugin struct {
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plugin.MattermostPlugin
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// configurationLock synchronizes access to the configuration.
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configurationLock sync.RWMutex
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// configuration is the active plugin configuration.
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configuration *configuration
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// stopChannel is used to stop the background process monitor when the plugin is deactivated.
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stopChannel chan struct{}
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apiRouter http.Handler
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}
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// Known game processes
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@ -36,18 +32,15 @@ var knownGames = map[string]bool{
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// GetActiveGame scans processes to determine the active game based on known game names
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func (p *Plugin) GetActiveGame() (string, error) {
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// For Linux, use the ps command to get the list of processes
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cmd := exec.Command("ps", "-e") // -e lists all processes
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cmd := exec.Command("ps", "-e")
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output, err := cmd.Output()
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if err != nil {
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return "", err
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}
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// Convert output to a string and split into lines
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lines := strings.Split(string(output), "\n")
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for _, line := range lines {
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for gameName := range knownGames {
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// Check if the line contains a known game process
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if strings.Contains(line, gameName) {
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return gameName, nil
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}
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@ -65,18 +58,16 @@ func (p *Plugin) SetUserGameStatus(userID, game string) error {
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return appErr
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}
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// Serialize the custom status to JSON
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customStatus := model.CustomStatus{
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Emoji: "video_game",
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Text: status,
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Duration: "0", // Status remains until changed
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Duration: "0",
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}
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customStatusJSON, err := json.Marshal(customStatus)
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if err != nil {
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return err
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}
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// Set the custom status in user.Props
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user.Props = map[string]string{
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"custom_status": string(customStatusJSON),
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}
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@ -107,44 +98,11 @@ func (p *Plugin) MonitorGameStatus(userID string) {
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}
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}
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// Sleep for a defined interval before scanning again
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time.Sleep(30 * time.Second) // Scan every 30 seconds
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time.Sleep(30 * time.Second)
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}
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}
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}
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// handleProcessList handles the incoming process list from the desktop app
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func (p *Plugin) handleProcessList(w http.ResponseWriter, r *http.Request) {
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var requestData struct {
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ProcessList string `json:"processList"`
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UserID string `json:"userID"`
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}
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if err := json.NewDecoder(r.Body).Decode(&requestData); err != nil {
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http.Error(w, "Invalid request payload", http.StatusBadRequest)
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return
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}
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// Check for active game from the process list
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game := ""
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for knownGame := range knownGames {
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if strings.Contains(requestData.ProcessList, knownGame) {
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game = knownGame
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break
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}
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}
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if game != "" {
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err := p.SetUserGameStatus(requestData.UserID, game)
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if err != nil {
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http.Error(w, "Failed to update user status", http.StatusInternalServerError)
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return
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}
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}
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w.WriteHeader(http.StatusOK)
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}
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// OnActivate is called when the plugin is activated
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func (p *Plugin) OnActivate() error {
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p.stopChannel = make(chan struct{})
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return err
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}
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// Create a new HTTP ServeMux and register the endpoint
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mux := http.NewServeMux()
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mux.HandleFunc("/processlist", p.handleProcessList)
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// Start the HTTP server
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go func() {
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if err := http.ListenAndServe(":8780", mux); err != nil {
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p.API.LogError("Failed to start HTTP server", "error", err.Error())
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}
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}()
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// Initialize the router and start the HTTP server
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p.apiRouter = InitRoutes(p) // Set the API routes
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go StartHTTPServer(p) // Start the HTTP server
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return nil
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}
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close(p.stopChannel)
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return nil
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}
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func main() {
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plugin.ClientMain(&Plugin{})
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}
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57
server/router.go
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57
server/router.go
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package main
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import (
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"encoding/json"
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"net/http"
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"strings"
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)
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// InitRoutes initializes all HTTP routes for the plugin
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func InitRoutes(p *Plugin) http.Handler {
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mux := http.NewServeMux()
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mux.HandleFunc("/processlist", p.handleProcessList)
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return mux
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}
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// StartHTTPServer starts the HTTP server on a specific port
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func StartHTTPServer(p *Plugin) {
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httpServer := &http.Server{
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Addr: ":8780",
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Handler: p.apiRouter,
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}
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if err := httpServer.ListenAndServe(); err != nil && err != http.ErrServerClosed {
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p.API.LogError("Failed to start HTTP server", "error", err.Error())
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}
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}
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// handleProcessList handles the incoming process list from the desktop app
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func (p *Plugin) handleProcessList(w http.ResponseWriter, r *http.Request) {
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var requestData struct {
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ProcessList string `json:"processList"`
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UserID string `json:"userID"`
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}
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if err := json.NewDecoder(r.Body).Decode(&requestData); err != nil {
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http.Error(w, "Invalid request payload", http.StatusBadRequest)
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return
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}
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game := ""
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for knownGame := range knownGames {
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if strings.Contains(requestData.ProcessList, knownGame) {
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game = knownGame
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break
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}
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}
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if game != "" {
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err := p.SetUserGameStatus(requestData.UserID, game)
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if err != nil {
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http.Error(w, "Failed to update user status", http.StatusInternalServerError)
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return
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}
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}
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w.WriteHeader(http.StatusOK)
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}
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2
webapp/dist/main.js
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webapp/dist/main.js
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const manifest = JSON.parse(`
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{
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"id": "com.mattermost.plugin-gameStatusUpdate",
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"id": "com.mattermost.gameStatusUpdate",
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"name": "game status update",
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"description": "this plugin will update statuses to show what game is being played - fuck discord",
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"homepage_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate",
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"support_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate/issues",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.2.7",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.2.8",
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"icon_path": "assets/starter-template-icon.svg",
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"version": "0.2.8",
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"version": "0.2.9",
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"min_server_version": "6.2.1",
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"server": {
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"executables": {
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