changes to code to add automation and an application to test detection
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@ -201,6 +201,11 @@ Setting the `MM_DEBUG` environment variable will invoke the debug builds. The si
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* git remote add origin https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate.git
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* git push -u origin main
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###
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###
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###
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###
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## DONT FORGET TO DO THIS BEFORE COMMITING CHANGES
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* make clean
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* make
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@ -4,9 +4,9 @@
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"description": "This plugin serves as a starting point for writing a Mattermost plugin.",
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"homepage_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate",
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"support_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate/issues",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.0.3",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.0.4",
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"icon_path": "assets/starter-template-icon.svg",
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"version": "0.0.3",
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"version": "0.0.4",
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"min_server_version": "6.2.1",
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"server": {
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"executables": {
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@ -18,9 +18,9 @@ const manifestStr = `
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"description": "This plugin serves as a starting point for writing a Mattermost plugin.",
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"homepage_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate",
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"support_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate/issues",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.0.3",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.0.4",
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"icon_path": "assets/starter-template-icon.svg",
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"version": "0.0.3",
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"version": "0.0.4",
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"min_server_version": "6.2.1",
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"server": {
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"executables": {
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106
server/plugin.go
106
server/plugin.go
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@ -6,6 +6,7 @@ import (
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"os/exec"
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"strings"
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"sync"
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"time"
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"github.com/mattermost/mattermost/server/public/model"
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"github.com/mattermost/mattermost/server/public/plugin"
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@ -21,12 +22,15 @@ type Plugin struct {
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// configuration is the active plugin configuration. Consult getConfiguration and
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// setConfiguration for usage.
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configuration *configuration
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// stopChannel is used to stop the background process monitor when the plugin is deactivated.
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stopChannel chan struct{}
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}
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// Known game processes
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var knownGames = map[string]bool{
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// Add known game processes here
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"FortniteClient-Win64-Shipping.exe": true,
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"OpenDental.exe": true,
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"gameprocess": true,
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}
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@ -48,9 +52,66 @@ func (p *Plugin) GetActiveGame() (string, error) {
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}
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}
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return "No game detected", nil
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return "", nil
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}
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// SetUserGameStatus updates the user's custom status to reflect the game they are playing
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func (p *Plugin) SetUserGameStatus(userID, game string) error {
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status := fmt.Sprintf("playing: %s", game)
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user, appErr := p.API.GetUser(userID)
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if appErr != nil {
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return appErr
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}
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// Serialize the custom status to JSON
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customStatus := model.CustomStatus{
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Emoji: "video_game",
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Text: status,
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Duration: "0", // Status remains until changed
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}
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customStatusJSON, err := json.Marshal(customStatus)
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if err != nil {
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return err
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}
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// Set the custom status in user.Props
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user.Props = map[string]string{
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"custom_status": string(customStatusJSON),
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}
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if _, appErr := p.API.UpdateUser(user); appErr != nil {
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return appErr
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}
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return nil
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}
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// MonitorGameStatus continuously monitors running processes and updates the user's status
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func (p *Plugin) MonitorGameStatus(userID string) {
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for {
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select {
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case <-p.stopChannel:
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return
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default:
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game, err := p.GetActiveGame()
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if err != nil {
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p.API.LogError("Failed to scan processes", "error", err.Error())
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continue
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}
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if game != "" {
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if err := p.SetUserGameStatus(userID, game); err != nil {
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p.API.LogError("Failed to set user game status", "error", err.Error())
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}
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}
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// Sleep for a defined interval before scanning again
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time.Sleep(30 * time.Second) // Scan every 30 seconds (can be configurable)
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}
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}
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}
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// ExecuteCommand handles the `/setgame` command to manually set a game
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func (p *Plugin) ExecuteCommand(c *plugin.Context, command *model.CommandArgs) (*model.CommandResponse, *model.AppError) {
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split := strings.Fields(command.Command)
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@ -72,45 +133,27 @@ func (p *Plugin) ExecuteCommand(c *plugin.Context, command *model.CommandArgs) (
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game = strings.Join(split[1:], " ")
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}
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status := fmt.Sprintf("Playing: %s", game)
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user, appErr := p.API.GetUser(command.UserId)
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if appErr != nil {
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return nil, appErr
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}
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// Serialize the custom status to JSON
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customStatus := model.CustomStatus{
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Emoji: "video_game",
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Text: status,
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Duration: "0", // Optional: Time duration the status will stay
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}
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customStatusJSON, err := json.Marshal(customStatus)
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err = p.SetUserGameStatus(command.UserId, game)
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if err != nil {
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return nil, &model.AppError{Message: "Failed to serialize custom status", StatusCode: 500}
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}
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// Set the custom status in user.Props
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user.Props = map[string]string{
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"custom_status": string(customStatusJSON),
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}
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if _, appErr := p.API.UpdateUser(user); appErr != nil {
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return nil, appErr
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return nil, &model.AppError{Message: "Failed to set game status", StatusCode: 500}
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}
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return &model.CommandResponse{
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Text: fmt.Sprintf("Your status has been updated to: %s", status),
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Text: fmt.Sprintf("your status has been updated to: %s", game),
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}, nil
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default:
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return &model.CommandResponse{}, nil
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}
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}
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// OnActivate is called when the plugin is activated
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func (p *Plugin) OnActivate() error {
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p.stopChannel = make(chan struct{})
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command := &model.Command{
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Trigger: "setgame",
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AutoComplete: true,
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AutoCompleteDesc: "Set the game you are currently playing",
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AutoCompleteDesc: "set the game you are currently playing",
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AutoCompleteHint: "[game]",
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}
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@ -118,5 +161,14 @@ func (p *Plugin) OnActivate() error {
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return err
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}
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// Start background process monitoring for all users
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go p.MonitorGameStatus("user_id_here") // Replace with actual user ID(s)
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return nil
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}
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// OnDeactivate is called when the plugin is deactivated
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func (p *Plugin) OnDeactivate() error {
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close(p.stopChannel)
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return nil
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}
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2
webapp/dist/main.js
vendored
2
webapp/dist/main.js
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@ -7,9 +7,9 @@ const manifest = JSON.parse(`
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"description": "This plugin serves as a starting point for writing a Mattermost plugin.",
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"homepage_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate",
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"support_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdate/issues",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.0.3",
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"release_notes_url": "https://gitlab.peanutsmediaserver.com/aaron/gameStatusUpdatereleases/tag/v0.0.4",
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"icon_path": "assets/starter-template-icon.svg",
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"version": "0.0.3",
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"version": "0.0.4",
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"min_server_version": "6.2.1",
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"server": {
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"executables": {
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