gameStatusUpdate/node_modules/randombytes
2024-09-18 08:27:46 -07:00
..
.travis.yml created v0.0.1 2024-09-18 08:27:46 -07:00
.zuul.yml created v0.0.1 2024-09-18 08:27:46 -07:00
browser.js created v0.0.1 2024-09-18 08:27:46 -07:00
index.js created v0.0.1 2024-09-18 08:27:46 -07:00
LICENSE created v0.0.1 2024-09-18 08:27:46 -07:00
package.json created v0.0.1 2024-09-18 08:27:46 -07:00
README.md created v0.0.1 2024-09-18 08:27:46 -07:00
test.js created v0.0.1 2024-09-18 08:27:46 -07:00

randombytes

Version Build Status

randombytes from node that works in the browser. In node you just get crypto.randomBytes, but in the browser it uses .crypto/msCrypto.getRandomValues

var randomBytes = require('randombytes');
randomBytes(16);//get 16 random bytes
randomBytes(16, function (err, resp) {
  // resp is 16 random bytes
});