gameStatusUpdate/server/plugin.go
2024-11-04 13:09:32 -08:00

186 lines
4.5 KiB
Go

package main
import (
"encoding/json"
"fmt"
"net/http"
"os/exec"
"strings"
"sync"
"time"
"github.com/mattermost/mattermost/server/public/model"
"github.com/mattermost/mattermost/server/public/plugin"
)
// Plugin implements the interface expected by the Mattermost server to communicate between the server and plugin processes.
type Plugin struct {
plugin.MattermostPlugin
// configurationLock synchronizes access to the configuration.
configurationLock sync.RWMutex
// configuration is the active plugin configuration.
configuration *configuration
// stopChannel is used to stop the background process monitor when the plugin is deactivated.
stopChannel chan struct{}
}
// Known game processes
var knownGames = map[string]bool{
"FortniteClient-Win64-Shipping.exe": true,
"OpenDental.exe": true,
"chrome.exe": false,
}
// GetActiveGame scans processes to determine the active game based on known game names
func (p *Plugin) GetActiveGame() (string, error) {
// For Linux, use the ps command to get the list of processes
cmd := exec.Command("ps", "-e") // -e lists all processes
output, err := cmd.Output()
if err != nil {
return "", err
}
// Convert output to a string and split into lines
lines := strings.Split(string(output), "\n")
for _, line := range lines {
for gameName := range knownGames {
// Check if the line contains a known game process
if strings.Contains(line, gameName) {
return gameName, nil
}
}
}
return "", nil
}
// SetUserGameStatus updates the user's custom status to reflect the game they are playing
func (p *Plugin) SetUserGameStatus(userID, game string) error {
status := fmt.Sprintf("playing: %s", game)
user, appErr := p.API.GetUser(userID)
if appErr != nil {
return appErr
}
// Serialize the custom status to JSON
customStatus := model.CustomStatus{
Emoji: "video_game",
Text: status,
Duration: "0", // Status remains until changed
}
customStatusJSON, err := json.Marshal(customStatus)
if err != nil {
return err
}
// Set the custom status in user.Props
user.Props = map[string]string{
"custom_status": string(customStatusJSON),
}
if _, appErr := p.API.UpdateUser(user); appErr != nil {
return appErr
}
return nil
}
// MonitorGameStatus continuously monitors running processes and updates the user's status
func (p *Plugin) MonitorGameStatus(userID string) {
for {
select {
case <-p.stopChannel:
return
default:
game, err := p.GetActiveGame()
if err != nil {
p.API.LogError("Failed to scan processes", "error", err.Error())
continue
}
if game != "" {
if err := p.SetUserGameStatus(userID, game); err != nil {
p.API.LogError("Failed to set user game status", "error", err.Error())
}
}
// Sleep for a defined interval before scanning again
time.Sleep(30 * time.Second) // Scan every 30 seconds
}
}
}
// handleProcessList handles the incoming process list from the desktop app
func (p *Plugin) handleProcessList(w http.ResponseWriter, r *http.Request) {
var requestData struct {
ProcessList string `json:"processList"`
UserID string `json:"userID"`
}
if err := json.NewDecoder(r.Body).Decode(&requestData); err != nil {
http.Error(w, "Invalid request payload", http.StatusBadRequest)
return
}
// Check for active game from the process list
game := ""
for knownGame := range knownGames {
if strings.Contains(requestData.ProcessList, knownGame) {
game = knownGame
break
}
}
if game != "" {
err := p.SetUserGameStatus(requestData.UserID, game)
if err != nil {
http.Error(w, "Failed to update user status", http.StatusInternalServerError)
return
}
}
w.WriteHeader(http.StatusOK)
}
// OnActivate is called when the plugin is activated
func (p *Plugin) OnActivate() error {
p.stopChannel = make(chan struct{})
command := &model.Command{
Trigger: "setgame",
AutoComplete: true,
AutoCompleteDesc: "set the game you are currently playing",
AutoCompleteHint: "[game]",
}
if err := p.API.RegisterCommand(command); err != nil {
return err
}
// Create a new HTTP ServeMux and register the endpoint
mux := http.NewServeMux()
mux.HandleFunc("/processlist", p.handleProcessList)
// Start the HTTP server
go func() {
if err := http.ListenAndServe(":8780", mux); err != nil {
p.API.LogError("Failed to start HTTP server", "error", err.Error())
}
}()
return nil
}
// OnDeactivate is called when the plugin is deactivated
func (p *Plugin) OnDeactivate() error {
close(p.stopChannel)
return nil
}
func main() {
plugin.ClientMain(&Plugin{})
}