gameStatusUpdate/node_modules/webpack/lib/logging/runtime.js
2024-09-18 08:27:46 -07:00

46 lines
1.2 KiB
JavaScript

/*
MIT License http://www.opensource.org/licenses/mit-license.php
Author Tobias Koppers @sokra
*/
"use strict";
const { SyncBailHook } = require("tapable");
const { Logger } = require("./Logger");
const createConsoleLogger = require("./createConsoleLogger");
/** @type {createConsoleLogger.LoggerOptions} */
const currentDefaultLoggerOptions = {
level: "info",
debug: false,
console
};
let currentDefaultLogger = createConsoleLogger(currentDefaultLoggerOptions);
/**
* @param {string} name name of the logger
* @returns {Logger} a logger
*/
module.exports.getLogger = name =>
new Logger(
(type, args) => {
if (module.exports.hooks.log.call(name, type, args) === undefined) {
currentDefaultLogger(name, type, args);
}
},
childName => module.exports.getLogger(`${name}/${childName}`)
);
/**
* @param {createConsoleLogger.LoggerOptions} options new options, merge with old options
* @returns {void}
*/
module.exports.configureDefaultLogger = options => {
Object.assign(currentDefaultLoggerOptions, options);
currentDefaultLogger = createConsoleLogger(currentDefaultLoggerOptions);
};
module.exports.hooks = {
log: new SyncBailHook(["origin", "type", "args"])
};