gameStatusUpdate/node_modules/enhanced-resolve/lib/getPaths.js
2024-09-18 08:27:46 -07:00

46 lines
1.1 KiB
JavaScript

/*
MIT License http://www.opensource.org/licenses/mit-license.php
Author Tobias Koppers @sokra
*/
"use strict";
/**
* @param {string} path path
* @returns {{paths: string[], segments: string[]}}} paths and segments
*/
module.exports = function getPaths(path) {
if (path === "/") return { paths: ["/"], segments: [""] };
const parts = path.split(/(.*?[\\/]+)/);
const paths = [path];
const segments = [parts[parts.length - 1]];
let part = parts[parts.length - 1];
path = path.substring(0, path.length - part.length - 1);
for (let i = parts.length - 2; i > 2; i -= 2) {
paths.push(path);
part = parts[i];
path = path.substring(0, path.length - part.length) || "/";
segments.push(part.slice(0, -1));
}
part = parts[1];
segments.push(part);
paths.push(part);
return {
paths: paths,
segments: segments
};
};
/**
* @param {string} path path
* @returns {string|null} basename or null
*/
module.exports.basename = function basename(path) {
const i = path.lastIndexOf("/"),
j = path.lastIndexOf("\\");
const p = i < 0 ? j : j < 0 ? i : i < j ? j : i;
if (p < 0) return null;
const s = path.slice(p + 1);
return s;
};