gameStatusUpdate/node_modules/@babel/helpers/lib/helpers/set.js
2024-09-18 08:27:46 -07:00

49 lines
1.4 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = _set;
var _superPropBase = require("./superPropBase.js");
var _defineProperty = require("./defineProperty.js");
function set(target, property, value, receiver) {
if (typeof Reflect !== "undefined" && Reflect.set) {
set = Reflect.set;
} else {
set = function set(target, property, value, receiver) {
var base = (0, _superPropBase.default)(target, property);
var desc;
if (base) {
desc = Object.getOwnPropertyDescriptor(base, property);
if (desc.set) {
desc.set.call(receiver, value);
return true;
} else if (!desc.writable) {
return false;
}
}
desc = Object.getOwnPropertyDescriptor(receiver, property);
if (desc) {
if (!desc.writable) {
return false;
}
desc.value = value;
Object.defineProperty(receiver, property, desc);
} else {
(0, _defineProperty.default)(receiver, property, value);
}
return true;
};
}
return set(target, property, value, receiver);
}
function _set(target, property, value, receiver, isStrict) {
var s = set(target, property, value, receiver || target);
if (!s && isStrict) {
throw new TypeError("failed to set property");
}
return value;
}
//# sourceMappingURL=set.js.map