58 lines
1.3 KiB
Go
58 lines
1.3 KiB
Go
package main
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import (
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"encoding/json"
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"net/http"
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"strings"
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)
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// InitRoutes initializes all HTTP routes for the plugin
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func InitRoutes(p *Plugin) http.Handler {
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mux := http.NewServeMux()
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mux.HandleFunc("/processlist", p.handleProcessList)
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return mux
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}
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// StartHTTPServer starts the HTTP server on a specific port
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func StartHTTPServer(p *Plugin) {
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httpServer := &http.Server{
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Addr: "0.0.0.0:8780",
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Handler: p.apiRouter,
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}
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if err := httpServer.ListenAndServe(); err != nil && err != http.ErrServerClosed {
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p.API.LogError("Failed to start HTTP server", "error", err.Error())
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}
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}
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// handleProcessList handles the incoming process list from the desktop app
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func (p *Plugin) handleProcessList(w http.ResponseWriter, r *http.Request) {
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var requestData struct {
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ProcessList string `json:"processList"`
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UserID string `json:"userID"`
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}
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if err := json.NewDecoder(r.Body).Decode(&requestData); err != nil {
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http.Error(w, "Invalid request payload", http.StatusBadRequest)
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return
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}
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game := ""
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for knownGame := range knownGames {
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if strings.Contains(requestData.ProcessList, knownGame) {
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game = knownGame
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break
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}
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}
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if game != "" {
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err := p.SetUserGameStatus(requestData.UserID, game)
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if err != nil {
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http.Error(w, "Failed to update user status", http.StatusInternalServerError)
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return
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}
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}
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w.WriteHeader(http.StatusOK)
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}
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